2 game hearts ii kingdom play station
Use the Reaction command to jump on the bag, and then again each time it prompts you to do perform a Reaction Command. Once the stamina gauge has emptied, the mini-game will be completed. Once you reach the end, proceed up the stairs to your right, then around the corner on your right. Investigate the dark tunnel on your left.
Vivi awaits inside. You'll be battling three Vivis instead of one. Each Vivi can be defeated in one strike, but defeating one will spawn another. Defeat Vivi just as you did in the Struggle competition, and don't let him outnumber you. Approach Hayner, and then turn towards another alley to the right. Approach and investigate the brown brick wall.
Several balls will begin emerging from the brick wall. You need to evade and jump past the balls to reach the brick wall. Each ball that hits you will knock you back a short distance. Once you reach the wall, press the triangle button to complete the objective. Once you reach the end, proceed down the stairs to your left and examine the waterfall. If you're familiar with the basic attacks and combos that Roxas uses, it should be a rather easy battle.
Trap Shadow Roxas in a corner and strike him with your strongest attacks. When you reach the end, proceed up the stairs to your right, then around the corner to your left.
Proceed into Sunset Hill to initiate a cutscene. Head through the woods to the Old Mansion. Watch the cutscene to discover the seventh wonder. Exit the Usual Spot, and then defeat the Nobodies. Following the cutscene, proceed to the Tram COmmon and enter through the crack in the wall. Proceed through the woods to reach the Old Mansion. Following the cutscene, exit the White Room, and then continue to the Library on the opposite side of the Mansion Foyer.
Start down the stairs, and then enter the Computer Room. After the cutscene, proceed through the door which just opened.
Defeat the Nobodies to initiate a cutscene. The surrounding area is set ablaze with a massive wall of fire. You cannot be near it, because it does burn you. Axel will constantly escape into the fire, and rush towards you with a wall of fire trailing behind him. Using the Lock-On command and Reaction commands are essential to defeating Axel.
Watch for the "Burst Edge" Reaction command to appear, as this gives you a good opportunity to score an aerial combo and some decent damage. If you see Axel set himself ablaze, move out of the way and don't let him hit you, as this is one of Axel's most powerful attacks.
Throughout this battle, Axel will constantly change the floor into searing magma, which will deal a set amount of damage of a period of time. You may want to defeat Axel quickly, because he does cast this ability quite a bit.
Head through the corridor and enter into the next room. Your journey with Roxas will now be over. Once you are outside the entrance of the Old Mansion, head back to Twilight Town to initiate a cutscene.
This will eventually allow you to participate in an upcoming Struggle match. Head to the Station Plaza and defeat the Nobodies. Speak to Donald inside Central Station once you are ready to leave. This is your last chance to do anything in Twilight Town you might have missed. You will not have access to Twilight Town for quite some time. After exiting Central Station, you'll arrive at The Tower. Continue towards the entrance to encounter Pete. After defeating the Heartless, you'll enter inside the tower.
This area is quite basic. Once inside the Sorcerer's Loft you will encounter Yen Sid. After speaking to Cid, open the chest to receive a Tower Map. Read through each chapter of the book on the table, then speak with Yen Sid once again. Continue to the Wardrobe and speak to Red Fairy to receive your new outfit. Return to the Sorcerer's Loft to access the Gummi Ship. A defensive device has been installed to protect Hollow Bastion.
Proceed down the stairs, across the Marketplace, and then up the stairs on the other end. Proceed down the stairs just past Scrooge McDuck to initiate a cutscne, and then defeat the Nobodies. Proceed through the alley, then into the building directly ahead. After the cutscene, you will be prompted to goto the Bailey. The entrance to the Bailey is at the end of the walkway.
Following the cutscene, defeat the Nobodies. Keep an eye on the 'Gate Gauge'. Do not let it run empty, otherwise you must restart this battle. Avoid this conflict by defeating the Dusks near the gate, prior to the other Dusks. Donald and Goofy will not be assisting you with this battle.
Instead, Leon helps you defeat the Dusks. After several Dusks have been defeated, you'll encounter several different types of Nobodies. Once at the Encampment, head to the back where Li Shang awaits.
Defeat the Heartless, then speak with Li Shang. Each enemy that you defeat in a scripted battle will drop orbs, needed to boost morale. If the "Morale Gauge" runs empty, you must restart the battle. To boost morale, defeat enemies quickly, or collect the orbs that drop. It is necessary to come out victorious in a battle. You will lose morale over a set period of time, or when your party takes too much damage. Defeat the Heartless quickly and collect the orbs to keep your morale sufficient.
You need to defeat fifteen Heartless to complete the mission. This battle ends after you have defeated fifteen Heartless, or when your "Morale Gauge" has depleted. You must defeat all of the Heartless to complete the mission. It requires that you scout the entire Encampment for eight Heartless. You may need to attempt this battle more than once, as it can be quite challenging. Your morale will lower rapidly, so once you encounter a Heartless, get rid of it quickly, then pick up the orbs to boost your morale.
The battle ends after you have defeat eight Heartless, or when your "Morale Gauge" has run empty. Proceed across the river and up the hill to the next area. You will need to battle through several Heartless as you progress through the mountain pass. Keep your morale strong and destroy the barricades along the way. Focus on destroying the barricades while your other party members eliminate all the Heartless.
To destroy a barricade, you will need to approach it and rapidly press the Reaction command until you've destroyed the barricade.
This battle will be over if your "Morale Gauge" has depleted. Defeat the Heartless, and then exit the cave. Go back to the village to initiate a cutscene. After the cutscene, proceed to the Ridge. The entrance to the Summit can be found on the north-western side of the ridge, but you must ride the wind to access it, because the path is too steep.
Don't bother with the Lock-On command, because you do not want to focus on just one enemy. There's also too many Heartless nearby to use it. This battle will not last long, so just try to keep your health sufficient, attacking your opponents until the battle comes to an end. Return to the Checkpoint and proceed through the eastern gate to the Imperial City. Defeat the Heartless, and then approach the palace. Your top priority is to protect the Palace Gates, so whenever you see Heartless, swarming near the palace entrance, stop attacking Shan-Yu and start attacking the Heartless.
You'll be able to restore the stability of the gate by collecting orbs dropped by the Heartless. Hayabusa will make several attempts to move you away from the palace. You can't really avoid this, so just run back towards the palace.
Don't worry about attacking Hayabusa, as Shan-Yu will just as easily send it back out within moments. Once the Heartless have been defeated, turn your focus to Shan-Yu. He will strike you several times consecutively, so it's rather difficult to attack him. Your best bet would be to clash weapons, and then perform a Breakdown Reaction command.
You'll need to press the triangle button repeatedly once you clash weapons. When Shan-Yu has almost been defeated, he will enter his second phase that prompts several more powerful attacks. Though he doesn't seem to spawn any Heartless, wait for an opening, rather than just rushing in to attack. The battle will be over when either Shan-Yu is defeated or the palace gate has been destroyed.
Ascend the central staircase, and then proceed up the stairs to your right to reach Belle's Room. Open the large treasure chest next to Belle to obtain the Castle Map. Now proceed down the stairs, and then up into the West Hall. Approach the Wardrobe, and then press the Reaction command repeatedly until the bubbles above her have disappeared. You must then refrain from pressing the Reaction command until the Wardrobe has once again fallen asleep.
Enter into the Undercroft. It's not an easy battle, as Thresholder and Possesor have some strong attacks. They will summon Hook Bats and Gargoyles which can be disregarded, as they will not pose a threat.
If Thresholder and Possessor throw you towards the back of the room, press the O Button immediately to get back on your feet. When you've wasted it's health to nothing, press the Reaction command to transform Thresholder and Possessor into dark matter.
You won't defeat Thresholder and Possessor just yet, but attack it anyways until it returns to the door. At that point, return to square one. Return to the Undercroft. Speak to Cogsworth upstairs, then continue into the Secret Passage to begin a mini-game. Destoy the crate, then head towards the lantern.
Use the Reaction command to light the lantern. Now go down the southern corridor. Destroy the crates, and then light the second lantern. One more lantern to light before you unlock the secret door. Continue up the stairs, then head around the corner to your right.
Destroy the crates, then light your third and final lantern. If the "Cogsworth Gauge" runs empty during this puzzle, the challenge will restart. Approach Cogsworth and push the Reaction command to replenish the "Cogsworth Gauge".
Go up the stairs and down the corridor to Beast's Room. Reaction command. His main attack deals damage to every member in your party, but he won't deal too much damage. You need to defeat Beast quickly, because each time you deplete his health, he will regain it shortly if you fail to make him come to his senses.
Once Beast is low on health, hit the Reaction command rapidly to charge up, and then the battle should be over. After the cutscene, proceed into the Ballroom. It is by no means an easy battle. First, it has an electric attack similar to Hades' Fire Spin attack, known in the original Kingdom Hearts. The only way that you can avoid this is by running around in the direction it's spinning.
It may also attempt to suck you into to darkness, and then spit you back out. Fortunately, it will not deal too much damage. It will hide quite often, so you will constantly need to press the Lock-On command. At some point in the battle, the Shadow Stalker disappears into a pillar against the wall, prompting you to attack the one filling with dark energy.
Approach this pillar and start attacking it. Once the Reaction command appears, release the Shadow Stalker, then attack it once again. When the Shadow Stalker moves to the chandelier, strike the chanelier until the Reaction command appears. Push the Reaction command to release the Shadow Stalker. Similar to the Stealth Sneak, the Dark Thorn remains invisible quite a bit. If it manages to throw you while stealthed, use a nearby column to counter with a Reaction command.
Approach Donald, then examine the book to be taken to Acre Wood. Once in Acre Wood, Pooh's House will become available to explore. Speak to Pooh to initiate a cutscene. After the cutscene, you are thrown out of Acre Wood, then forced into a battle against several Heartless. Once you have defeated the Heartless, you will automatically re-enter Acre Wood. Head back to Pooh's House and speak with Pooh.
After the cutscene, you will automatically return to Hollow Bastion. Proceed through the tunnel on your left to initiate a cutscene. Proceed through the passage and turn right at the end of the tunnel.
You'll eventually reach the entrance to the Inner Chamber. Once inside the Inner Chamber, locate a large chest to your right. Open the chest to receive the Underworld Map. Proceed into the Valley of the Dead to initiate a cutscene, then enter Hades' Chamber. Save your Drives, Limits, Summons and mana.
Hades will be invincible for the duration of this battle, so attacks against him will be meaningless. Nonetheless, attack him anyways until the battle comes to an end. You cannot physically harm Hades while in the Underworld.
Because the Underworld has some kind of curse on Sora that saps his strength. Start by attacking the Heartless as you progress to the exit. Remember to use Auron and his Limit commands, as he will definitely help. Each time the path has opened, continue moving to the exit.
You need to defeat three waves of Heartless before you can exit the Valley of the Dead. Once inside the Inner Chamber, you will no longer need to run from Hades. Donald and Goofy do not help you in this battle.
Cerberus has developed quite a few more skills since when you fought it in the original Kingdom Hearts. Cerberus is extremely quick, and quite difficult. After it switches to the aggressive stance, start attacking with everything you've got. If Cerberus throws you back quite a distance, immediately press the O Button to regain your balance.
Each time Cerberus jumps in the air, you need to jump as well to avoid the powerful impact Cerberus makes when he lands. Cerberus has a crippling attack, prompted after it has grabbed Sora by the teeth. You can avoid a series of powerful attacks, performing the Reaction command that display on-screen. This will momentarily stun Cerberus. You'll need to start with the Practice Match. Several orbs will drop each time you destroy a pot.
Collect the amount of orbs required to pass in as little amount of time as possible. Open up the large chest on your left to receive a Power Boost, then proceed to the Underworld Cavern. Drop through the mist to the area below, then proceed through the tunnel to initiate a cutscene. Leave the tunnel, then continue down the second tunnel on your left.
Head through the tunnel to your right, then turn right at the two torches to enter the Atrium. Proceed up the hill and enter the large chamber to encounter Demyx.
This is the first challenging Organization member. Keep an eye on the Reaction command, as each time the "Wild Dance" Reaction command becomes available, you'll need to press it to remove the Demyx Forms quickly. The idea is that you want to defeat the Demyx Forms while they are grouped together, rather than spread apart.
If you don't use Wild Dance, you won't beat the Demyx Forms. It's as simple as that. If you are unable to do this, you will need to concentrate more on grouping the Demyx Forms together and using your Reaction commands. Examine the large pedestal near the pillar of dark energy transform the energy into a green stream of light. Approach the green stream of light to be taken to the chamber, where Megara, Hades, and Pete await.
Megara will keep her distance from Pete and the Heartless, calling out for help each time Heartless begin to swarm around her. When this happens, you need to quickly eliminate the Heartless near Megara.
At that point, you'll need to begin attacking Pete. As clumsy as Pete might seem, he's no pushover. Start attacking Pete until he creates a shield saying, "Pete's invincible! He means exactly what he says. Pete cannot be harmed as long as his shield is active. During this time, Pete will summon more Heartless that you must defeat to protect Megara.
Collect the orbs that Pete drops to lower "Meg's Gauge". You won't need to defeat Pete at this time. You will just need to keep the Heartless away from Megara until the battle concludes with an interruption. At that point, you will return to The Lock.
The second battle requires defeating Pete within two minutes. Don't attack the Heartless, as you don't have that much time. Get a target lock on Pete and transform to Valor Form.
Remember, you cannot attack Pete while he has his shield active. The Hydra will move his head around quite a bit, which makes this battle quite difficult. Attack once the Hydra has bowed it's head, but do not use your Drives. The Hydra moves it's head around too much to be using Drive commands. Once you Vanquish the Hydra, climb onto the Hydra's back, and then use the Reaction command to momentarily stun the Hydra.
At this point, quickly destroy one of the Hydra's heads, and then Vanquish it. Return onto the Hydra's back to perform the Urninator Reaction command, then repeat the process until you have Vanquished all three of the Hydra's heads.
After you have Vanquished each of the Hydra's heads, it emerges out of the ground and begins slamming each of it's heads onto the ground. Move off to the side to avoid this attack. It's second attack will cause bomb spirits to attack. Simply use the Guard command to avoid these, or move out of the way. When the Hydra performs an attack causing several streaks of lightning to strike you. Keep moving, as it's incoming damage that can easily be avoided.
Watch for the Reaction command prompting the Pegasus Run. This can be very helpful by performing several attacks, dealing a critical amount of damage. You must press the Reaction command to perform each attack.
If you need to replenish your health, locate Megara on the left-hand side of the Coliseum. You need to Vanquish the Hydra to complete the battle. Enter into the Colonnade, then proceed down the corridor to the Library. Open the large treasure chest to receive Torn Pages, then speak with Queen Minnie to initiate a cutscene. Use the "Faith" Reaction command to enter the Audience Chamber.
You must escort Queen Minnie to the throne while protecting her from the Heartless. This will make escorting Queen Minnie much easier. You do not need to defeat each of the Bolt Towers. Simply escort Queen Minnie to the throne.
Return to Hollow Bastion, and then visit Merlin. Once you've visited Merlin, you will return to Disney Castle. Following the cutscene, proceed to Timeless River. Continue to the Pier where you will encounter Pete.
Pete does not necessarily attack back, he will just charge at you in a moment of rage. At this point, counter the attack with a Reaction command. Repeat until Pete has been defeated.
Once you've returned to Cornerstone Hill, you will be prompted to enter into one of several doors. It signifies how much time remains before you fail the challenge. You'll need to complete the challenge before the "Mayhem Gauge" reaches maximum. Once you have entered the construction zone, several Heartless will attack.
The platform beneath you will act similar to a trampoline. It can send you soaring into the air. Each time you are thrown into the air, lock-onto the nearest Heartless and perform an aerial attack on it. The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is at maximum. Welcome to Smallville! Just kidding. Your objective is to defeat all the Heartless while protecting the village.
Perform your "Stomp Bomb" Reaction command on the cannon tower to help you eliminate the Heartless. You have two objectives in this area. Your top priority is to protect that apartment from burning down. Defeat the Heartless and keep your eye on the nearby flames that approach the apartment. You can douse the flames simply by striking them with your keyblade. When you encounter the Hot Rods, defeat them using magic, because the will be very annoying if you go melee on them.
Use your Guard ability when they charge towards you. This space is very cramped, so it will be quite easy for you to defeat the Heartless with your best combo attacks.
In this battle, you need to battle the Heartless while defending Mickey's furniture. You will need to do this quickly, as the "Mayhem Gauge" will rapidly speed up. Enter into the Waterway and get ready to battle Pete. Wait for one to come into reacg, then use the "Overhand" Reaction command. This will eventually cause Pete's steamboat to spin out of control. Quickly approach the steamboat and perform your "Grab On" Reaction command.
Hit the cage, but push the "Hang On" Reaction command each time it prompts you to do so. You can most likely destroy the cage on your first attempt.
Once it's been destroyed, the battle will be over. Avoid the energy balls that come at you on the ground to avert any unnecessary damage. Jump into the air at the same time Pete does to avoid his shockwave. Keep your target lock on the evil Pete, because you will be able to attack both. Each time you attack Timeless River's Pete, he will perform the same routine as when you fought him on the Pier.
The other Pete will perform a series of attacks prompted each time he says, "Get out of my way! At this time he will be invincible, but it is Pete's most common attack, so don't worry too much about it. Remember, you cannot attack Pete once he casts his shield.
Pete will change the set several times throughout the battle. This will be used to his advantage, not your own. Both Goofy and Donald will make this impossible. After the battle begins, start attacking the pirates until the battle concludes. Pete will then tip you off about their one weakness.
At that point, you'll be able to defeat the Pirates. After the cutscene, return to the Harbor via the Rampart. Once there you'll encounter Jack Sparrow. Speak with Will once you are ready to depart. After the cutscene, speak with Jack and select your course of navigation. Make sure you set your abilities before you navigate to the Black Pearl, as you will be ambushed. You'll arrive on Isla de Muerta after the battle, and the cave you need to enter is straight ahead.
After you enter the cave, you will begin an event battle. Face your back towards a moonlight spot, then perform the Reaction commands to bring a pirate into the moonlight. Once a minute has passed, the battle will conclude, eventually prompting a high-seas combat. Use the Reaction command to bring the pirates into the moonlight. You'll occasionally be prompted that the medallion has been stolen.
You'll have one minute after this happens to locate the pirate with the medallion and kill him. The pirate with the medallion will have a bubble of his head. Use the cannons to strike at the Black Pearl, but don't stray too far away from defeating the pirates that board the Interceptor. Donald and Goofy might make this battle more difficult than it needs to be, mainly because they will just attack a pirate when they see it, instead of bringing it into the moonlight.
If you are having a problem with them, use your Summon command to bring out Chicken Little. This will temporarily get rid of Donald and Goofy. Approach each of the barrels, and then push the Reaction command to remove them from your vessel. You will eventually return to the Isla de Muerta.
Continue into the cave to eventually reach Barbossa. Who turned out the lights? You'll be battling blind against Barbossa until you encounter the Illuminator. You can usually see the Illuminator's glowing eyes somewhere in the room. Once you have encountered the Illuminator, destroy it to brighten the room.
At this point, start battling Barbossa in the moonlight. Barbossa's main attack can cause quite a bit of damage. Fortunately, he'll be quite slow, so you can practically button mash him to death.
Every time the Illuminator goes active, locate and destroy it. Once Barbossa's health reaches a certain point, he will begin unleashing a frenzy of attacks that can easily be countered with a Reaction command. It really isn't too difficult a battle. Your next location is Agrabah, via the Ancient Highway. After the battle you will arrive in the Peddler's Shop. After the cutscene, head back to the Peddler's Shop.
If you can't locate it, look for a pink curtain. Once you're back outside, proceed up the stairs next to the Peddler's Shop, then enter the Bazaar on your left.
Continue down the stairs, then across the Bazaar to reach the entrance that leads into the Desert. Open the large treasure chest to obtain a Skill Ring, then exit to the Cave of Wonders.
Proceed inside the Cave of Wonders and continue through the Valley of Stone. Exit to the Stone Guardians, and then examine the nearby pedestal. You need to jump over the waves and stick close to Abu too. Once you have reached the statue, your objective will be complete. Every platform in this challenge will disappear once you've defeated all the Heartless. Once all the Heartless have been defeated, the challenge will be complete.
If you cannot complete this challenge within two minutes, you will need to try again. Proceed to the Palace Entrance to initiate a battle. The Blizzard Lord spawns a bunch of ice pillars, while the Volcanic Lord will create several hotspots on the ground, so watch where you stand.
You can use the Firagun or Blizzagun commands to send either opponent into the other. This works well, as the Blizzard Lord is weak against fire.
The Volcanic Lord is also weak against blizzard, so it works both ways. After enough damage has been dealt to the Volcanic and Bliizard Lord, they despawn into much smaller versions of themselves, which can be defeated in one hit. Otherwise, the Volcanic Lord and Blizzard Lord are bote painfully easy, so you shouldn't have any problems with them. Finkelstein's Lab. Open up the large treasure chest in the corner to obtain the Halloween Town Map. Return to Town Square, then proceed into the Graveyard on your left.
Head through the Graveyard, then to the Hinterlands on the south end. Defeat the Heartless, then proceed into Santa's House. After the cutscene, open the large treasure chest near the window to obtain the Christmas Town Map, then exit into Santa's Workshop. After the cutscene, exit to the Hinterlands, then follow the footprints to Curly Hill. The Prison Keeper will attack mostly where you are unable to reach him, so either use Curly Hill, or wait until the Prison Keeper comes into range. Cast Comet when available, then spam the Reaction command while heading up Curly Hill.
While the Prison Keeper is being occupied by Comet, you'll see several openings to attack the Prison Keeper. When the Prison Keeper swallows you, it will be temporarily invincible, so cast your "Inside Combo" Reaction command. You will score several critical strikes, prompting the Prison Keeper to spit you back out. If it casts Fire on you, Guard with your Keyblade to reflect the attack.
When it reverts to one of it's another form, you can only guard it's attacks by casting Reflect. It will only cause unnecessary problems throughout the battle. You'll need to keep moving on the conveyor belt while using the "Fore!
This knocks each package onto Oogie Boogie's platform. You need to keep moving along the conveyor belt throughout the battle. You cannot stop, otherwise the spikes will sap your health very quickly.
Oogie Boogie cannot be attacked while on the platform above, but he cannot directly attack you either. There are three controls that Oogie Boogie has access to while on the platform above the conveyor belt. First, Oogie brings down a large glove that will crush anything below. The glove starts at one end of the conveyor belt, then moves towards the other end.
If you can manage to sneak past it, you can completely avoid it. Second, Oogie sends out several packages that look similar to the ones you knock up to the platform he's standing on. This will only occur when Oogie is over a different conveyor belt than you.
Each time Oogie Boogie moves over a different conveyor belt, you will need to approach the entry point. Locate the conveyor belt Oogie Boogie is over, then press the Reaction command corresponding to Oogie Boogie's location. Oogie falls onto the conveyor belt once enough packages have landed on his platform. At this point, you have a short time to attack him, so switch to Valor Form and unleash your strongest attacks. After Oogie Boogie returns to the platform above, the conveyor belt speeds up dramatically.
Spam the jump button and jump away from the spikes behind you to avoid unnecessary damage. Oogie's third attack brings a bit of a challenge when attempting to strike the packages onto the platform above.
When Oogie reaches low health, he'll cast several bolts of lightning to strike the conveyor belt. They can move along the conveyor belt, but are quite easy to avoid. Proceed down the slope and follow the path until you exit to the Savannah.
Continue north through the Savannah to reach Pride Rock. After the cutscene, approach the cliff overlooking the Savannah to locate a large orange fruit containing the Pirde Rock Map. Head back to the Savannah. Once you're back in the Savannah, proceed to the south-eastern trail.
After the cutscene, continue along the trail until you've reached the Oasis. Open the two large orange fruits to obtain the Oasis Map and Torn Pages, then go back into the Jungle. After the cutscene, speak to Simba, then head back to the Savannah. Proceed into the cave directly ahead. You need to attack the hyenas and keep them away from Timon and Pumba at all costs. It shouldn't be too difficult, just use your "Call" Reaction command whenever Timon and Pumba are in a dangerous area. Aside from that, just give Banzi, Shenzi, and Ed your strongest attacks to eventually fend them off, one by one.
You will eventually return to your Gummi Ship. After you've completed Twilight Town, return to the Sandlot to begin a long- awaited Struggle Tournament. Examine the battle board to begin. He will either do a three-hit combo, or charge at you, leaving him wide open.
You can come out victorious simply by button mashing against Hayner. When he charges at you, Guard the attack. Be sure to equip Explosion. Beat Hayner ten times to advance to Round 2. Aside from a basic attack here and there, Setzer's attacks mainly consist of an aerial attack, where Setzer will jump into the air and begin revolving his sword at you. He can also charge at you with several consecutive thrusts of his weapon. Both of these attacks can knock several orbs out of you.
Beat Setzer ten times to advance to Round 3. Aside from a basic attack here and there, Seifer's other attacks remain identical to when you fought him with Roxas. His aerial attack can easily be avoided, and leaves Seifer wide open to an attack. Speak to Cloud to initiate a cutscene, and then head to the Borough. After the cutscene, proceed into the Borough, and then continue to Merlin's House. After speaking with Cid and Yuffie, return to the Borough.
Continue into the Bailey to encounter the Gullwings. Following the cutscene, descend the stairs around the corner, then enter the Restoration Site. Head along the path to the Postern and open the large chest to obtain the Castle Perimeter Map. Proceed down the ramp, then enter into the Corridors to initiate a cutscene.
Here's a map illustrating the area. After speaking to Leon, enter Ansem's computer room. Once you have received enough clusters, push the Reaction command to release the barrier and initiate a cutscene. After the cutscene, exit to the corridor and open the large treasure chest to receive the Pit Cell Area Map.
Access the platform to your right to enter the Canyon. Continue to the energy core on your left and access the console to begin a mini-game.
Every time you approach it, you will trigger a revolving process, at which time the entire series of boxes will begin to circle you, and the pink box will disappear. If you can manage to get a lock on the pink box, it shouldn't be much of a problem, otherwise just keep your eye on the box. Once they boxes begin to slow down, approach the correct box.
Equip Explosion, then attack it until you break the box. With Explosion equipped, if you are anywhere near the correct box, you can easily clear this mini-game. After the cutscene, examine the the blueprint on the wall. Examine the console in the computer room to head back into Space Paranoids.
The first mini-game prompts you to defeat at least five Heartless. You'll also need to avoid crashing into walls by pushing L1 and R1, stated above. The second challenge requires survival. You need to enter the crack that's located on the wall directly ahead.
If only it were that easy. Just before you come towards the crack in the wall, you will have to shift to the left and continue through the maze, battling several Heartlles on your way. The challenge will be complete once you escape the game grid.
Use Charge to destroy a group of Heartless on one side of you, attack when you see only one Heartless to eliminate, and Guard when the Heartless have begun to close in on you. Turn corners sharply and use the pillars to your advantage to avoid swarms of Heartless.
Enter through the door on your right to enter the Dataspace. Examine the nearby console to initiate a cutscene, then be prepared to battle through several Heartless. Your gauge in the upper left-hand corner will momentarily max out. At this time, you're given less than two minutes to use the "Freeze" Reaction command on each console. Return to eliminating the Heartless, collect the orbs, and then approach a second monitor. Repeat this process until all monitors have been destroyed.
The timer won't stop, so you need to complete this challenge quickly. Once all monitors have been disabled, this challenge will be complete. You may want to equip Explosion and Comet in this battle. Proceed into the large room on the right, then enter the Communications Room to initiate a cutscene.
Return to the hallway to initiate a cutscene. This begins a battle against the Hostile Program. Collect the clusters which drop until you have maxed out the gauge, then cast the "Freeze" Reaction command. The Hostile Program will then stop momentarily. Switch into your Drive Form and begin unleashing your strongest attacks. A simple strategy would be to use your "Setup" Limit command, as the Hostile Program is quite weak against this attack.
Keep an eye on the large clusters that the Hostile Program towards you. It will either collide into you, or rapidly fire several lasers at you. These can easily be avoided, but may outnumber you.
Once the Hostile Program has taken enough damage, it will begin to charge around the room several times, so quickly run to the center. It's second attack is similar to a laser pointer, emitting from it's hands. This attack is slow, but you will need to avoid them. A second occasion is when the Hostile Program sends these beams swarming all over the palce. It can be tricky to avoid, so watch the patterb carefully. If they begin spinning around the room, you need to jump. If they begin to move in a vertical motion, wait until you are able to pass underneath them and get out of it's path.
When they start spinning around the room quickly, you might see it as a nightmare to avoid it, but watch the pattern, as you will eventually get the hang of it.
Because this battle requires to collect orbs, equip Explosion. This easily increases the amount of orbs that drop. You will then return to Ansem's Research Lab.
If you haven't yet played through or beaten the original Kingdom Hearts, turn off Kingdom Hearts 2 and go beat the original Kingdom Hearts. If it doesn't matter, disregard this message. After a couple cutscenes, you will arrive in the Postern. After you exit to the Restoration Site, defeat the Nobodies to initiate a cutscene. Once you arrive at the Bailey, proceed to the area directly ahead.
You will then encounter Demyx. This means you will need to defeat one or two Demyx Forms one second apart. This does not give you a whole lot of time to defeat each of the Demyx Forms. Keep in mind, you can't perform the Wild Dance unless you attack them. While casting Donald's Comet, strike as many Demyx Forms as possible.
Have Explosion equipped to boost effect. Once Donald's Comet has passed, you'll need to begin using your "Wild Dance" Reaction command to eliminate all of the remaining Demyx Forms. Unlike the Underworld, the battle will not be over after you have defeated the Demyx Forms. Once the Demyx Forms have been defeated, you will need to begin attack Demyx directly. However, Demyx can seem rather impossible, as his chain of attacks will not allow you to get anywhere near him.
His most often used attack prompts several water columns to bust behind, or around Demyx. The attack is quite easy to avoid, but that is only when you keep your distance.
That's not what you want to do in this battle. Save your Comet ability until Demyx either says "Water", or begins to rush around the area, creating several water columns to emerge behind or around him. This will interrupt his rampage, allowing you to get underneath Demyx. Your best chance to avoiding Demyx's chain of attacks is to run around the area in a giant circle while Demyx begins his rampage of water columns and deadly bubbles.
Once you reach Demyx, charge towards him at a distance, then finish with a couple combos. If he manages to counter with a series of consecutive blows, or several water columns, press the O button and back away. Eventually, he will begin to move slowly in your direction, with several columns of water emerging directly in front of him. Move away from Demyx, but don't let him corner you.
You'll want to rely on using the O button each time Demyx manages to sweep you off your feet. If he happens to be close to you when this happens, you can press the O button, then quickly move behind him to counter Demyx.
It is extremely important that you use the O button to regain your balance when Demyx knocks you off your feet. This prevents unnecessary problems. Here's a second tactic you could rely on. At that point, alternate between attacking, and casting Comet. At some point, Demyx will call on the Demyx Forms to attack. At that point, you'll have only ten seconds to quickly eliminate all ten Demyx Forms. The Explosion ability can make this a lot easier.
You must be on the ball each moment you hear Demyx say, "Dance water, dance! There's the odd occasion where Demyx runs at you and hits you with several consecutive blows. Avoid this by using the "Show Stealer" Reaciton command. If you cannot get near Demyx, back off and hit him with Thunder. Do not at any point during this battle use your Summon command.
Fortunately, one-by-one, Yuffie, Leon, Tifa, and Cloud will assist you. Proceed down the path until you enter a cave where Mickey and Donald await. Proceed out the exit next to the Save Point, then be ready to battle through literally one thousand Heartless. It's not too difficult, it's just time consuming.
The New York Times. Kingdom Hearts II is in many ways superior to its predecessor. Battles are more exciting, the game is much longer, and unlike the original, it allows one to skip the beautifully animated story scenes, saving the player from watching a two-minute introductory sequence to a difficult battle five times in a row.
What the sequel lacks is the narrative momentum of the original. Entertainment Weekly. While KHII's story and flawless presentation no camera problems here ease gamers through the lengthy hour quest, the undercooked gameplay makes it unlikely they'll touch the game again.
It's just too easy: lock onto your target and mash the X button as needed. Heal and repeat. This isn't fun — it's tedious. User Reviews. Write a Review. Positive: out of Mixed: 24 out of Negative: 18 out of I would give this game a 20 if I could.
This game rocks. Sora is my favorite person in the game. This time u can turn into forms. I have I would give this game a 20 if I could. I have heard they were making a third, I can't wait. While Birth by Sleep is now my favorite KH game, I really thought this sequel was superior and better than the original one, much like how While Birth by Sleep is now my favorite KH game, I really thought this sequel was superior and better than the original one, much like how movies like Terminator 2 or The Dark Knight exceeded their predecessors.
This game is great as sequels go. The story is vastly improved on the original, there's loads of new gameplay options, and the game is This game is great as sequels go. The story is vastly improved on the original, there's loads of new gameplay options, and the game is lengthy and quite challenging, too.
The biggest beef I have with the game is it sometimes overdoes the Disney license thing. So basically, the game's biggest flaw is its own most intriguing innovation. Pacing is the problem here, but it's still wonderful. I love this game, but it's a little too easy compared to its predecessor KH that is. I can see how good it is because what I see is Square I love this game, but it's a little too easy compared to its predecessor KH that is. I can see how good it is because what I see is Square trying something new so it is supposed to be slightly easier, and if you want it to be harder play on the harder difficulties but either way I still had to use the square button still when I face bosses more than when I pressed the triangle.
Whoever thought up the idea of putting FF and Disney together should be dipped in honey and put in a container full of wasps! Play Video. Square Enix E3 Press Conference.
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